low level action
Extending Case-Based Planning with Behavior Trees
Palma, Ricardo (Universidad Complutense de Madrid) | González-Calero, Pedro Antonio (Universidad Complutense de Madrid) | Gómez-Martín, Marco Antonio (Universidad Complutense de Madrid) | Gómez-Martín, Pedro Pablo (Universidad Complutense de Madrid)
The combination of learning by demonstration and planning has proved an effective solution for real-time strategy games. Nevertheless, learning hierarchical plans from expert traces also has its limitations regarding the number of training traces required, and the absence of mechanisms for rapidly reacting to high priority goals. We propose to bring the game designer back into the loop, by allowing him to explicitly inject decision making knowledge, in the form of behavior trees, to complement the knowledge obtained from the traces. By providing a natural mechanism for designers to inject knowledge into the plan library, we intend to integrate the best of both worlds: learning from traces and hard-coded rules.